Friday, September 3rd 2010, 7:05pm UTC+1
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Date of registration: Jul 26th 2008
Quoted
Click on the Open World Map button to show the world map.
The Full World Map (using the Map skin)
The World Map Configuration Pop-up
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The Island Mini- Map (using the Map skin)
Repositioning the Mini-Map (click and drag on the world icon in the top-right of the mini-map)
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Reset the position of the Mini-Map using the Menu command (Available only in the island view)
This post has been edited 1 times, last edit by "Martynius" (Jun 5th 2009, 11:17pm)
Date of registration: Apr 16th 2009
Birthday: Dec 27th 1993 (16)
Gender: male
Location: PH,Quezon
Occupation: Pillaging all your hard earned resources!

Date of registration: Feb 20th 2009
Date of registration: Jul 26th 2008
Well you have a 100*100 grid so that is 10,000 table cells, if 2/3 of them are islands then they each have a link to click through to the island page and two layer tags to handle the colouring so that is another 20,000 elements on the page, giving a total of 30,000 - if you compare it to the normal alliance page where there are maybe 150 alliance members, 6 columns with an (over-estimated) average of say 5 tags in each cell then this is 4,500 elements or less than 1/6th of the amount in the world map. I know it's resource intensive but there is not much that can be done about it that I haven't already and I have already done a hell of a lot of optimisation.I think the script is a bit resource intensive. I could do without the fading of the minimap when moving it around, for example. The in-built Note display can be used much more smoothly. I also had to wait a long time for the colour menus to load, and now that I've changed them, I don't think I ever want to do it again. It also takes too long to load the world map, especially given that I already have the All-in-One embassy script, which also takes a long time to load. Perhaps it could be cached and only update when you want it to?
This post has been edited 2 times, last edit by "Martynius" (May 28th 2009, 11:05am)
Date of registration: Mar 16th 2008
Gender: male
Location: Sunny side of the street
Occupation: Looking for resources
Date of registration: Jul 26th 2008
The mini-map position is remembered separately for each island image (and reset separately). So if you set it for one image, it will be in that position for all islands that use that image - but not for the other 4 island images. You will need to set the position individually for each island image.Great thing,Martynius! Thx a lot!
One thing(there's always something) : Can the position of the minimap be remembered?
I used the reset button for the minimap,but on some islands it stays where I want it to be,on others it goes to default.
Date of registration: Feb 20th 2009
Date of registration: Mar 16th 2008
Gender: male
Location: Sunny side of the street
Occupation: Looking for resources
Ohhh,that's it.Thanks.It was kind of strange...
The mini-map position is remembered separately for each island image (and reset separately). So if you set it for one image, it will be in that position for all islands that use that image - but not for the other 4 island images. You will need to set the position individually for each island image.Great thing,Martynius! Thx a lot!
One thing(there's always something) : Can the position of the minimap be remembered?
I used the reset button for the minimap,but on some islands it stays where I want it to be,on others it goes to default.
Date of registration: Mar 16th 2009
Birthday: Jul 27th
Gender: male
Location: Feudal Japan
Occupation: Shogun
Throw it away and get Ikariam Alliance Sorter instead. Much faster and offering about the same features in its latest version.[...] given that I already have the All-in-One embassy script, which also takes a long time to load. [...]
Date of registration: Apr 6th 2008
Birthday: May 25th 1976 (34)
Gender: male
Location: 105:203
Any chance of being able to have it remember certain other islands, such as perhaps the known locations of war targets or potential farms? Not saying automatically track those islands based on "I want to know where X alliance is", but rather manually input island coordinates for future reference? Otherwise, awesome script.
Date of registration: May 4th 2008
Birthday: May 1st 1982 (28)
Gender: male
Location: On a small island somewhere in the Mediterranean

Date of registration: Jul 26th 2008
Erm..... you may have missed the options to do this:Awesome script ^_^ It works as advertized.
One tiny feature that could be added in a later version is to optionally gage island populations either through a growing point or a colour code system.
i.e. Islands with 0, 1-2, 3-4, 5-8, 9-15, 16 players all look different.
Thank you for your hard work.![]()
Date of registration: May 4th 2008
Birthday: May 1st 1982 (28)
Gender: male
Location: On a small island somewhere in the Mediterranean
